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Ritual of the High Jump
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Ritual of the High Jump | |
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Name | Ritual of the High Jump |
Ritual Stones | 12 |
Activation Crystal | Weak Activation Crystal |
Activation Cost | 1,000 LP |
Running Cost | 5 LP/operation |
Effect | Launches entities into the air |
Ritual of the High Jump is a Blood Magic Ritual which launches entities into the air.
Recipe[edit]
Building a Ritual of the High Jump requires 12 Ritual Stones of air. Activating one requires a Weak Activation Crystal and 1,000 LP.
Usage[edit]
Ritual of the High Jump throws any entity on top of the Master Ritual Stone 12 blocks into the air. This costs 5 LP per operation. Any entity that lands directly on the Master Ritual Stone takes no fall damage.
Reagents[edit]
The effect of the Ritual can be modified by feeding Reagents into the Master Ritual Stone. The following effects are available:
Reagent | Effect |
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Aether | Increases throw height |
Terrae | Increases range of fall damage prevention |
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