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Module:Effect
This is the Lua module for Template:Effect. Below is the documentation for that template. |
This template is used to display Status Effects.
Contents
Syntax[edit]
{{Effect|<1>|<2>|<3>}}
Parameters[edit]
-
1
: The effect's name. -
2
: The level of the effect. Default: 0 -
3
: The duration of the effect in seconds. Optional
Examples[edit]
Basic[edit]
{{Effect|potion.moveSpeed}}
gives...
Full[edit]
{{Effect|potion.regeneration|2|80}}
gives...
Regeneration II (1:20)
local p = {}
local g = require("Module:Common")
p.effect2name = {
['potion.moveSpeed'] = 'Speed';
['potion.moveSlowdown'] = 'Slowness';
['potion.digSpeed'] = 'Haste';
['potion.digSlowDown'] = 'Mining Fatigue';
['potion.damageBoost'] = 'Strength';
['potion.heal'] = 'Instant Health';
['potion.harm'] = 'Instant Damage';
['potion.jump'] = 'Jump Boost';
['potion.confusion'] = 'Nausea';
['potion.regeneration'] = 'Regeneration';
['potion.resistance'] = 'Resistance';
['potion.fireResistance'] = 'Fire Resistance';
['potion.waterBreathing'] = 'Water Breathing';
['potion.invisibility'] = 'Invisibility';
['potion.blindness'] = 'Blindness';
['potion.nightVision'] = 'Night Vision';
['potion.hunger'] = 'Hunger';
['potion.weakness'] = 'Weakness';
['potion.poison'] = 'Poison';
['potion.wither'] = 'Wither';
['potion.healthBoost'] = 'Health Boost';
['potion.absorption'] = 'Absorption';
['potion.saturation'] = 'Saturation';
['potion.glowing'] = 'Glowing';
['potion.levitation'] = 'Levitation';
['potion.luck'] = 'Luck';
['potion.badLuck'] = 'Bad Luck';
['potion.slowFalling'] = 'Slow Falling';
['potion.conduitPower'] = 'Conduit Power';
['potion.dolphinsGrace'] = "Dolphin's Grace";
['potion.badOmen'] = 'Bad Omen';
['potion.heroOfTheVillage'] = 'Hero of the Village';
}
p.effectNoImg = {
-- ['potion.heal'] = true;
-- ['potion.harm'] = true;
-- ['potion.saturation'] = true;
}
p.effectLvl = { 'I', 'II', 'III', 'IV', 'V', 'VI', 'VII', 'VIII', 'IX', 'X' }
-- Returns the display name for a given effect name.
function p.getEffectName(effect)
return p.effect2name[g.trim(effect)] or ''
end
-- Creates an effect link (with image)
function p.makeEffect(effect, level, seconds)
effect = g.trim(effect)
local name = p.effect2name[effect]
if (name == nil) then
return ''
else
local out = ''
if (p.effectNoImg[effect] == nil) then
out = out .. g.img('Effect ' .. name .. '.png', nil, 'Status Effect#' .. name, name)
end
if (g.isGiven(level) and tonumber(level) and tonumber(level) > 1) then
out = out .. ' ' .. g.link('Status Effect#' .. name, name .. ' ' .. p.effectLvl[tonumber(level)])
else
out = out .. ' ' .. g.link('Status Effect#' .. name, name)
end
if (g.isGiven(seconds) and tonumber(seconds)) then
out = out .. ' (' .. g.parseTime(tonumber(seconds)) .. ')'
end
return out
end
end
-- MediaWiki wrappers around the above functions
function p.mwMakeEffect(frame) return p.makeEffect(frame.args[1], frame.args[2] or 0, frame.args[3]) end
return p
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